Specifically, Svenskerman made a map a few years back called Satyr vs Draenei. So even if I can find a talent system guide, for learning purposes I want to see multiple ones to weigh pros and cons before I make my own. Not only are there multiple different ways to achieve it, it can also be done in different languages. This whole process is so fucking dumb really, but it's the shit you have to deal with because of Blizzards incompetence. If you have any triggers that affect Attack Index Modifiers you have to turn those into jass or custom scripts from 1 to 0, since they changed that recently. I copypaste those abilities as they still show as 1.30 in the editor, then i give the Necromancer those new abilities. Then i account for 1.31 changes when the map is adapted to Bnet such as Necromancer rework. I enable all checkmarks except everything under "Script Optimization" and "Clean SLK". To protect maps i use Vexorian Optimizer with an MPQ from 1.29. The whole gaming industry would look different if we didn't have map encryption in WC3, thats how big it is.ĭOTA, LOL, all these games wouldn't even be a thing. Theres no absolutely no reason to make high quality maps if we don't have a map encryption tool. To this day people still play an edited version of my map Prisonbreak that take all the credit for my work. Map encryption is the one thing that has saved custom games.
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